Saturday, 3 June 2017

Computer Games

Computer Games!

Most video games are generally animated, but there are many different ways in which computer games can be animated. An example would be Super Mario galaxy which generally focuses strongly around gamely, bright attractive colours and the use of preliminary sketches. We can see exceptionally how the characters as well as the terms such as stars could be animated through sketch or drawing pad which is connected to a computer and later being animated through a computer as everything has detail but not as in depth as other games such as Call of Duty. Many of the special effects may have also been drawn at first and alter animated or they could have generally been generated through the use of computer software. Games such as Call of Duty may have had ideas sketched out on paper etc or even drawn onto a graphics tablet but most, if not all of this would have been re-rendered on computer software as the games are very realistic and are put a lot of focus in the amount of detail into the games.




One of the general most spectacular uses of model animation for a particular computer game would be Virgin Interactive Entertainment Mythos game Magic and Mayhem (1998). The game's creatures and characters were constructed through animation expert Alan Friswell, using the stop-motion techniques used in the films of Willis O'Brien and Ray Harryhausen. The figures were made of modelling clay and rubber, over an armature of wire and ball-and-socket joints. I feel that using this technique is not only clever but also it is what makes the computer game so realistic. Also the 1996 computer game The Neverhood, which features the technique of clay animation. 


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